![]() ![]() Wow, Amazing! I have to be honest, I'm not using SH3D since months, I do have to try this one.įor my use case, I have a semi stair (0 to 150cm) that connects like an "S", i'll have to try how the plugin behaves (i did on my self with blender months ago). That's also why you can make them invisibleĪs it is the Staircase Generator plugin is great. That's not advisable for public staircases for safety reasons. One 'advise' for public staircases I didn't follow was adding a nose that extends over the previous thread. the number of threads before a landing is required). The most important ones are min/max sizes of threads and risers, the min/max depth of the staircase for a set elevation (i.e. I suggest that anyone who wants to stay close to the regulations for his country to just look them up and use them as a guide line to create the staircase. I did some heavy research when I designed my public staircases and I tried to stay as close as possible to the most common regulations for public staircases, which differ greatly from the regulations for home staircases. There are even different rules depending on the place and function of the stairs. Regulations differ per country/state so it's impossible to incorporate them by default. ![]() Such a workflow could be used for similar generators as well. Maybe the best option is to have a function to save the configuration to a file and have the option to read back such a configuration (i.e. For the Staircase Generator it might be even more desirable. It's something I also wish could be done with the Generate 3D Shape tool: right click the shape and read it back into the tool window. I found it hard to configure an exact 180 degree spiral for example.That would be a great advantage while designing the stairs. However, I don't think the US use Going, and these are probably less confusing left as Tread depth and Riser height.Īnd while I'm thinking of things it would be cool if the settings for the stair are stored in the created object, so you could reopen the dialog, tweak the setting for that stair object, then update/replace it. Stair/Tread depth would actually be Going and Step/Riser height would just be Riser. Still with me? Looking at that page I have just spotted a possible change in wording. our tread depth must be at least 220mm and our riser height can be no greater than 220mm. No collision detection style stuff, just if x < value < y then mark value in red type thing. Maybe even the ability to set limits on the configured values (or calculated figures) so that the program could warn you if the staircase is not permitted. From there, another idea would be if the pitch in degrees could be displayed at creation time as it is mandated to be no greater than 42 degrees. like mine.) This image is from this nice page that summarises the UK regs. Being able to visualise this would really help in redesigning awkward buildings, (i.e. Here's a diagram of the minimum headroom requirement in the UK. This one is a real stretch, but here goes: It would be amazing if you could draw lines with a configured height above the steps pitch rising from the noses of the steps. I found it hard to configure an exact 180 degree spiral for example. But if so, could we also have a "U shaped with top and bottom landing" option?Īnd while I'm thinking of things it would be cool if the settings for the stair are stored in the created object, so you could reopen the dialog, tweak the setting for that stair object, then update/replace it. Maybe this would be better handled in the "U shaped with top landing" entries. For me the nicest look would be to extend the upper flights stringer downwards to the same level at the turns step, so most of the top of the riser is level with the quarter turn step, with just a little triangle where it joins the upper flight. Keet agrees with me though, and that is money in the bank!įor the stringers, in the special case of turn steps=1, the outside stringers at the quarter turn should really be level. ![]() In truth, I did pay more attention to UK based pages though. I also double checked my naming before posting (always important ) and I didn't notice any differences between how the US and UK named these parts. Very Nice, excellent work Emmanuel, thank you :)Īs far as I'm aware we use the same naming. This topic has been viewed 37646 times and has 31 Thread Status: Active Total posts in this thread: 32 Sweet Home 3D Forum Category: Open discussions Forum: New versions Thread: Staircase generator plug-in ![]()
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